AI Usage Policy
Written August 8th, 2026.
This page explains how Artificial Intelligence (as it is known in 2026) is used in the production of Tinydark's games. I am Vael Victus, the studio's sole producer.
When AI Is Used
Programming. Writing, refactoring, and debugging code. AI has been a huge productivity boost, and it's given me more time to focus on game development, and not have to make compromises for time.
Assets. I research the style I want for the project, then produce images. For pixel art, I use Retro Diffusion, who have trained on their own licensed dataset. I make a conscious effort to ensure the assets I create don't have mistakes or an obvious "AI-generated" feel.
Music. Occasionally I'll generate music, though I'm just as likely to use licensed human-composed tracks.
When AI Is NOT Used
Game Design and Content. I did not become a game developer so that I can offload the fun part to a machine!
Writing. I write my own blog posts, I write my own in-game prose, and you'd definitely notice if I didn't.
SFX and soundscapes. I quite enjoy sound design.
Marketing. If I can't sell someone on the game in my own words, we have a serious problem. ;)
Model Training
Your data will never be used to train any AI models.