Company History
2022
September | The Orbium was rebranded as the Tinydark Hub, bringing with it better connectivity between games. |
July | URPG's combat update. It included new event UI and was the biggest content drop to date. |
July | Registered Tinydark Studio as a real company! 🥳 |
May | Launched the new tinydark.com website! Finalized our mission and prepared for Orbium's rebranding. |
2021
Year | Work continued on GAM3 and URPG. We saw content added to URPG alongside big upgrades such as the crafting system, decay system, and a massive performance audit. |
2020
December | URPG is released for closed alpha testing. |
July | GAM3's refactoring effort is declared finished. |
February | Launched a prototype game named Elevator to test out multiplayer systems in GAM3. |
2019
Year | Work began on refactoring GAM3, adding multiplayer and roleplay features. Bean Grower and Orbium both saw big releases. |
2018
November | The Orbium's redesign is complete. It is released into v1. |
May | Bean Grower is released! This is the studio's first finished game. |
2017
September | Tinydark is born and all websites are migrated to a new, powerful, production-ready server. |
May | Fireburner demo released privately. Work continues. |
January | We announce that MonBre will enter passive development. |
2016
October | The rise and fall of the project codenamed "Necro." |
August | GAM3 is marked and released as version 1.0! This was a huge milestone for the studio. |
April | Spring Update for The Orbium. Many smaller, unnamed releases were subsequent to this. |
2015
April | The Orbium reaches beta. |
June | Daiele releases to the public! It's the most ambitious GAM3 prototype yet. |
2014
January | The Orbium releases in an alpha state. |
2013
August | The first GAM3 prototype releases: The Bear. |
January | GAM3 begins development. |
2012
December | Bean Grower beta is publicly released. It's the first game released since MonBre. |
August | With great sadness, MurCity is cancelled. |
January | thebcn.net is released; the precursor to The Orbium. |
2011
Year | Mostly finding an identity for MurCity and my studio. I decided on "Black Coat Studio," and imagined the developers as enigmatic beings donning black coats. Began work on thebcn.net. |
2010
July | MonBre goes on official hiatus to focus work on MurCity. |
2009
August | MurCity releases to the web. It consists of little more than Hunters poking each other with sticks every few hours. |
2008
January | MonBre is released to the web. It consists of little more than buying a monster and raising it via work. |