The Company
Tinydark is an indie game studio based in South Carolina and headed by Vael Victus. We make web games, offering seamless game experiences across browser and mobile. All our games are available under a single Tinydark account login, accessible right from this website.
At Tinydark, we believe that games should do more to accommodate the humans playing them. A core pillar of Tinydark is design ethics, and we strive to always put the player first. See our Mission page for more information!
The Team
Company History
2022
September | The Orbium was rebranded as the Tinydark Hub, bringing with it better connectivity between games. |
July | URPG's combat update. It included new event UI and was the biggest content drop to date. |
July | Registered Tinydark Studio as a real company! 🥳 |
May | Launched the new tinydark.com website! Finalized our mission and prepared for Orbium's rebranding. |
2021
Year | Work continued on GAM3 and URPG. We saw content added to URPG alongside big upgrades such as the crafting system, decay system, and a massive performance audit. |
2020
December | URPG is released for closed alpha testing. |
July | GAM3's refactoring effort is declared finished. |
February | Launched a prototype game named Elevator to test out multiplayer systems in GAM3. |
2019
Year | Work began on refactoring GAM3, adding multiplayer and roleplay features. Bean Grower and Orbium both saw big releases. |
2018
November | The Orbium's redesign is complete. It is released into v1. |
May | Bean Grower is released! This is the studio's first finished game. |
2017
September | Tinydark is born and all websites are migrated to a new, powerful, production-ready server. |
May | Fireburner demo released privately. Work continues. |
January | We announce that MonBre will enter passive development. |
2016
October | The rise and fall of the project codenamed "Necro." |
August | GAM3 is marked and released as version 1.0! This was a huge milestone for the studio. |
April | Spring Update for The Orbium. Many smaller, unnamed releases were subsequent to this. |
2015
April | The Orbium reaches beta. |
June | Daiele releases to the public! It's the most ambitious GAM3 prototype yet. |
2014
January | The Orbium releases in an alpha state. |
2013
August | The first GAM3 prototype releases: The Bear. |
January | GAM3 begins development. |
2012
December | Bean Grower beta is publicly released. It's the first game released since MonBre. |
August | With great sadness, MurCity is cancelled. |
January | thebcn.net is released; the precursor to The Orbium. |
2011
Year | Mostly finding an identity for MurCity and my studio. I decided on "Black Coat Studio," and imagined the developers as enigmatic beings donning black coats. Began work on thebcn.net. |
2010
July | MonBre goes on official hiatus to focus work on MurCity. |
2009
August | MurCity releases to the web. It consists of little more than Hunters poking each other with sticks every few hours. |
2008
January | MonBre is released to the web. It consists of little more than buying a monster and raising it via work. |