The Company

Tinydark is an indie game studio based in South Carolina and headed by Vael Victus. We make web games, offering seamless game experiences across browser and mobile via the Tinydark Hub. We developed a proprietary game engine named GAM3. All our new games are built on GAM3, and the engine is available to license for external developers.

At Tinydark, we believe that games should do more to accommodate the humans playing them. A core pillar of Tinydark is design ethics, and we strive to always put the player first. See our Mission page for more information!

The Team

Vael

Vael Victus

President/Lead Developer
Personal Website
Vael

Raigen

Junior Developer
Evelyn

Evelyn Victus

Community Support
500px
DeviantArt

Company History

2024

June
Bean Grower moves to a new URL and detaches from Hub's codebase. Some performance and visual improvements are made.

2023

May
Completion of GAM3's Custom Items feature.

2022

September
The Orbium was rebranded as the Tinydark Hub, bringing with it better connectivity between games.
July
URPG's combat update. It included new event UI and was the biggest content drop to date.
July
Registered Tinydark Studio as a real company! 🥳
May
Launched the new tinydark.com website! Finalized our mission and prepared for Orbium's rebranding.

2021

Year
Work continued on GAM3 and URPG. We saw content added to URPG alongside big upgrades such as the crafting system, decay system, and a massive performance audit.

2020

December
URPG is released for closed alpha testing.
July
GAM3's refactoring effort is declared finished.
February
Launched a prototype game named Elevator to test out multiplayer systems in GAM3.

2019

Year
Work began on refactoring GAM3, adding multiplayer and roleplay features. Bean Grower and Orbium both saw big releases.

2018

November
The Orbium's redesign is complete. It is released into v1.
May
Bean Grower is released! This is the studio's first finished game.

2017

September
Tinydark is born and all websites are migrated to a new, powerful, production-ready server.
May
Fireburner demo released privately. Work continues.
January
We announce that MonBre will enter passive development.

2016

October
The rise and fall of the project codenamed "Necro."
August
GAM3 is marked and released as version 1.0! This was a huge milestone for the studio.
April
Spring Update for The Orbium. Many smaller, unnamed releases were subsequent to this.

2015

April
The Orbium reaches beta.
June
Daiele releases to the public! It's the most ambitious GAM3 prototype yet.

2014

January
The Orbium releases in an alpha state.

2013

August
The first GAM3 prototype releases: The Bear.
January
GAM3 begins development.

2012

December
Bean Grower beta is publicly released. It's the first game released since MonBre.
August
With great sadness, MurCity is cancelled.
January
thebcn.net is released; the precursor to The Orbium.

2011

Year
Mostly finding an identity for MurCity and my studio. I decided on "Black Coat Studio," and imagined the developers as enigmatic beings donning black coats. Began work on thebcn.net.

2010

July
MonBre goes on official hiatus to focus work on MurCity.

2009

August
MurCity releases to the web. It consists of little more than Hunters poking each other with sticks every few hours.

2008

January
MonBre is released to the web. It consists of little more than buying a monster and raising it via work.