The Company

Tinydark is an indie game studio based in South Carolina and headed by Vael Victus. We make web games, offering seamless game experiences across browser and mobile. All our games are available under a single Tinydark account login, accessible right from this website.

At Tinydark, we believe that games should do more to accommodate the humans playing them. A core pillar of Tinydark is design ethics, and we strive to always put the player first. See our Mission page for more information!

The Team

Vael

Vael Victus

Lead Developer
Personal Website
Evelyn

Evelyn Victus

Community Support
500px
DeviantArt

Company History

2023

May Completion of GAM3's Custom Items feature.

2022

September The Orbium was rebranded as the Tinydark Hub, bringing with it better connectivity between games.
July URPG's combat update. It included new event UI and was the biggest content drop to date.
July Registered Tinydark Studio as a real company! 🥳
May Launched the new tinydark.com website! Finalized our mission and prepared for Orbium's rebranding.

2021

Year Work continued on GAM3 and URPG. We saw content added to URPG alongside big upgrades such as the crafting system, decay system, and a massive performance audit.

2020

December URPG is released for closed alpha testing.
July GAM3's refactoring effort is declared finished.
February Launched a prototype game named Elevator to test out multiplayer systems in GAM3.

2019

Year Work began on refactoring GAM3, adding multiplayer and roleplay features. Bean Grower and Orbium both saw big releases.

2018

November The Orbium's redesign is complete. It is released into v1.
May Bean Grower is released! This is the studio's first finished game.

2017

September Tinydark is born and all websites are migrated to a new, powerful, production-ready server.
May Fireburner demo released privately. Work continues.
January We announce that MonBre will enter passive development.

2016

October The rise and fall of the project codenamed "Necro."
August GAM3 is marked and released as version 1.0! This was a huge milestone for the studio.
April Spring Update for The Orbium. Many smaller, unnamed releases were subsequent to this.

2015

April The Orbium reaches beta.
June Daiele releases to the public! It's the most ambitious GAM3 prototype yet.

2014

January The Orbium releases in an alpha state.

2013

August The first GAM3 prototype releases: The Bear.
January GAM3 begins development.

2012

December Bean Grower beta is publicly released. It's the first game released since MonBre.
August With great sadness, MurCity is cancelled.
January thebcn.net is released; the precursor to The Orbium.

2011

Year Mostly finding an identity for MurCity and my studio. I decided on "Black Coat Studio," and imagined the developers as enigmatic beings donning black coats. Began work on thebcn.net.

2010

July MonBre goes on official hiatus to focus work on MurCity.

2009

August MurCity releases to the web. It consists of little more than Hunters poking each other with sticks every few hours.

2008

January MonBre is released to the web. It consists of little more than buying a monster and raising it via work.